BIO
Developer with a few years of experience developing game mechanics, shaders, and environment assets for games. Extensive knowledge of Unreal Engine 4 and PBR work flows.
SOFTWARE
Autodesk Maya
Adobe Photoshop
Quixel Suite Visual Studio
Unreal Engine 4
World Machine
SKILLS & ABILITIES
UE4 Blueprints Visual Scripting
PBR work flow
Node based material networks (multiple programs)
ACADEMIC PROJECTS
ARAKOOM - Independent project
Roll Solo developer
NECROMANCY - Casual Games
Roll Solo developer
PAENITENTIA - Mod Team Project
Roll Shader FX Artist and Environment lead
EDUCATION
Bachelor of Fine Arts in Game Art and Design, March 2016
The Art Institute of Seattle, Seattle, Washington.
CERTIFICATIONS
PADI Advanced Open Water Diver
Winter - 2016
Summer - 2015
Winter 2015 - Spring 2015