RESUME

Harrison Wanamaker

Trollager@outlook.com

425-785-1878

10am - 7pm  PST

 

BIO

Developer with a few years of experience developing game mechanics, shaders, and environment assets for games. Extensive knowledge of Unreal Engine 4 and PBR work flows.

 

 

 

SOFTWARE

Autodesk Maya

Adobe Photoshop

Quixel Suite Visual Studio

Unreal Engine 4

World Machine

 

SKILLS & ABILITIES

UE4 Blueprints Visual Scripting

PBR work flow

Node based material networks (multiple programs)

 

ACADEMIC PROJECTS

ARAKOOM - Independent project

                             Roll Solo developer

NECROMANCY - Casual Games

                          Roll Solo developer

PAENITENTIA - Mod Team Project

                        Roll Shader FX Artist and Environment lead

 

EDUCATION

Bachelor of Fine Arts in Game Art and Design, March 2016

The Art Institute of Seattle, Seattle, Washington.

 

CERTIFICATIONS

PADI Advanced Open Water Diver

Winter - 2016

 

Summer - 2015

 

Winter 2015 - Spring 2015